When I was eight, I wanted to be an illustrator. At the age of ten, I wished to be a designer of smartphones, but they didn't exist back then, so I would cut them out of paper and pretend they were real.
When I was fifteen, I wanted to study math and art, but I didn't know how to connect them. When I was seventeen, I started with graphic design, and two years later I designed a new visual identity for my high school.
Then I went to study computer science — they offered a graphic design specialization and a lot of math. As a computer science student, I received formal training in programming and algorithmic thinking. As a graphic designer, I learned how to make appealing visuals and create strong concepts.
In my graphic design projects, I would always spend a lot of time researching the market and the client’s needs. This user-centric approach to design turned out to be vital when I encountered HCI and switched to UX design.
After finishing my CS degree, I continued with a Master’s in information science and service design to build a strong foundation in methodologies.
In the role of product designer, I combine experience from design along with programming knowledge to help bridge the gap between users and developers and contribute to more efficient teamwork.